Chip Chain now available on Android! March 7th, 2013

Chip Chain launches on Android today. If you have an Android phone or tablet, check it out…its free! Get it now!

Chip Chain launches on iPhone and iPad! November 8th, 2012

Our very first iOS game is launching today. Its pretty exciting to have something that our friends and family can actually play. Go get it today if you have an iPad or iPhone…its free! Get it now!

Dear Esther (our 2nd Indie Fund project) has reached profitabliity in under 6 hours! February 15th, 2012

Dear Esther was released on Steam yesterday, February 14th. In under 24 hours, the game has sold over 16,000 copies, and Indie Fund’s investment was recouped after just 5.5 hours. Those are great first-day sales for any game, independent or otherwise. Because the Indie Fund loan is already covered, Dear Esther is now profitable.”

Read more here! 

Rocket Blocks launches on Movilnet! January 26th, 2012

Our newest game, Rocket Blocks (Bloques Cohete) launches on Telecomunicaciones Movilnet in Venezuela. If you are not in Venezuela, you’ll just have to move there and buy a new phone to get this game. It is that good.

AppAbove Games talks with Rock, Paper, Shotgun about Indie Fund, Q.U.B.E., and Dear Esther December 15th, 2011

Aaron (co-president of AppAbove Games) did an interview with Rock, Paper, Shotgun to discuss the release of QUBE and Dear Esther.

Q.U.B.E. Trailer – Our First Indie Fund Game! December 1st, 2011

Check out the trailer launched today for Q.U.B.E.  This is our first Indie Fund game to launch.  Its scheduled for December 16, 2011.

Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There’s little to go on as the game begins - the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.

Home Run / Jonrón launches on Movilnet! September 29th, 2011

We just launched Jonrón on Movilnet in Venezuela, and we are off to a great start!  Check it out today, just in time for the MLB Playoffs and the start of the LVBP season.  Knock one out of the park!

Now on Facebook! September 19th, 2011

We’ve just setup a Facebook page for AppAbove Games LLC at  Check it out, and be sure to Like us for the latest updates on our latest games. We’d love to hear from you, so post on our wall your top scores!

“Home Run” / “Jonrón” is on the way! September 15th, 2011

We’ve just finished up Home Run / Jonrón!  Its now in testing for about 50 phones and should be available in a few weeks, just in time for the World Series!

Summer 2011 Update August 22nd, 2011

We hope you are all having a great summer! We’ve been hard at work on a side-view physics-based baseball game, which is a lot of fun to play (and develop) and quite a challenge.  Its going to be called “Home Runs” / “Jonrones” and should be out in time for the World Series!

We’ve also got new ports of all your favorite games for all the new phones that have come out this summer, so you should be able to find Armadillo Gold Rush, Monster Smash, School Break, and Perro de Bolsillo on your latest phones.

We hope you are enjoying your summer, and we look forward to launching at least 1 more game this year after Home Runs (we’ve got some more that we haven’t announced yet but are in development).